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Submitted on
February 16
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Abhor by I-am-knot Abhor by I-am-knot
WARNING! It's big...

"There can only be one princess in Equestria. And that princess will be ME!"

This piece was a doozy. First of all, line art. Nuff said about that. And secondly it changed style 3 times during the drawing process. So that was different. And lastly, I was gonna have blue fire all around her on the floor and stuff. But I forgot about that and now I don't want to add it any more.

Luna's style was inspired by :iconbleedman: Who made a Nightmare Moon piece as a commission.

Enjoy!
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:iconcorneliusoiwer:
Breaking this composition down, I'd begin by saying that it is lovely set piece. The perspective and consistency of the work throughout highlights a good technical skill and the image feels like an actual location. It's a great work, and one you should be proud of creating.

From a criticism standpoint:
-Luna's presence lacks imposing force. She's the focal point of the image, but the environment fails to reinforce her presence. A larger value range would assist in bumping up the contract around her, helping her to standout further.
-You mentioned that a sensation of anger was the theme that remained with you through the process. The piece has underpinning of angry feelings coming out of it, but those feelings feel muted both by our distance from Luna, and the impact that anger is having on her surroundings. Very little damage has been caused on the set.
Final Grade:
-Vision: 3/5: What you were going for is visible. Subtle touches like the statue weeping add to the mood and make for a nice visual. Not quite outstanding, but it does a good job.
-Originality: 5/5: I've rarely seen anyone do a piece from this perspective, or with this approach. Very different, very interesting, very video gamey. Your approach to what could have easily been a traditional piece wins you points here.
-Technique: 4/5 Nothing that you really don't understand or fail to execute. Good work on the execution front.
-Impact: 3/5: The image doesn't really jump out at you with its motion or contrast.
The stuff in it is subtle and that mutes the punch.

Conclusion: 4 out of 5. Good work!
What do you think?
The Artist thought this was FAIR
4 out of 4 deviants thought this was fair.

The Artist has requested Critique on this Artwork

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:iconmindmendereoin:
MindMenderEoin Featured By Owner May 30, 2014  Student General Artist
Given this angle I'm reminded of an isometric RPG or something like that.  I would so love to play a top-down MLP RPG, have all sorts of epic quests and adventures and STUFF!  :icondurrhurrplz:
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:iconi-am-knot:
I-am-knot Featured By Owner May 30, 2014  Hobbyist Digital Artist
If it wasn't all cutesy wootsy I would probably play it as well.
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:iconiamli3:
iamli3 Featured By Owner Feb 28, 2014
holyfuck.....
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:iconollaclenis:
OllaClenis Featured By Owner Feb 26, 2014  Hobbyist General Artist
Reminds me of Bastion, The room floating in a void all by its lonesome, The world beyond probably doesn't exist anymore.
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:iconnyerguds:
Nyerguds Featured By Owner May 16, 2014
Hee. I thought the same thing when I saw it :)
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:iconmissip:
MissIp Featured By Owner Feb 25, 2014
intense
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:iconcolorfullartist:
ColorfullArtist Featured By Owner Feb 21, 2014  Student Digital Artist
awesome
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:iconi-am-knot:
I-am-knot Featured By Owner Feb 22, 2014  Hobbyist Digital Artist
Thank you friend!
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:iconcolorfullartist:
ColorfullArtist Featured By Owner Feb 22, 2014  Student Digital Artist
np
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:iconcorneliusoiwer:
CorneliusOiwer Featured By Owner Feb 19, 2014
What would you say was the goal of this piece? I guess what sort of theme or aesthetic or specific idea did you have in mind when you made this? That would give me an idea on how to critique this.
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